#pragma once
#include "Engine.h"
#include "Actor.h"
#include "RenderViewport.h"
class CRefActor : public mini::CActor
{
public:
	CRefActor();
	virtual ~CRefActor();
	void init();
	virtual void updateFrame(float fDeltaTime) override;
};

class CReflection
{
public:
	CReflection(mini::CEngine* pEngine);
	~CReflection();

private:
	CRefActor mRefActor;
	mini::CActor* mpActor = nullptr;

};